Xsero99 Napisano Październik 28, 2010 Zgłoś Share Napisano Październik 28, 2010 Witam.Mam spory problem z mw2 gdyż gra działająca ciągle normalnie nagle nie działa. Po kliknięciu na tryb SP pokazuje się małe okienko steam'a: Gra jest aktualnie niedostępna spróbuj później. Natomiast przy MP gra włącza się. Dochodzi do momentu z ekranem gdzie jest GRAJ POBIERZ DODATEK itp. W tym momencie grę zawiesza na maksa i nic nie da się zrobić. Po ok 10sek. wyawala z gry i pokazuje takie okno: Z taką zawartością: , between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sd_@mpui_rules_friendly_fire' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sd_@mpui_rules_number_of_lives' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sd_@mpui_rules_respawn_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sd_@mpui_rules_max_health' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sd_@mpui_rules_health_regen' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sd_@mpui_rules_diehard' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab_@mpui_rules_time_limit' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab_@mpui_rules_bomb_timer' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab_@mpui_rules_plant_time' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab_@mpui_rules_defuse_time' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab_@mpui_rules_spectating' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab_@mpui_rules_wave_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab_@mpui_rules_friendly_fire' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab_@mpui_rules_number_of_lives' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab_@mpui_rules_respawn_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab_@mpui_rules_max_health' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab_@mpui_rules_health_regen' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_sab_@mpui_rules_diehard' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dom_@mpui_rules_time_limit' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dom_@mpui_rules_score_limit' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dom' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dom_@mpui_rules_spectating' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dom_@mpui_rules_wave_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dom_@mpui_rules_friendly_fire' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dom_@mpui_rules_number_of_lives' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dom_@mpui_rules_respawn_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dom_@mpui_rules_max_health' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dom_@mpui_rules_health_regen' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dom_@mpui_rules_diehard' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_ctf_@mpui_rules_time_limit' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_ctf_@mpui_rules_score_limit' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_ctf' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_ctf_@mpui_rules_spectating' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_ctf_@mpui_rules_wave_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_ctf_@mpui_rules_friendly_fire' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_ctf_@mpui_rules_number_of_lives' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_ctf_@mpui_rules_respawn_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_ctf_@mpui_rules_max_health' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_ctf_@mpui_rules_health_regen' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_ctf_@mpui_rules_diehard' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dm_@mpui_rules_time_limit' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dm_@mpui_rules_score_limit' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dm' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dm_@mpui_rules_spectating' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dm_@mpui_rules_wave_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dm_@mpui_rules_number_of_lives' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dm_@mpui_rules_respawn_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dm_@mpui_rules_max_health' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dm_@mpui_rules_health_regen' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth_@mpui_rules_time_limit' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth_@mpui_rules_score_limit' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth_@mpui_rules_hq_hold_time' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth_@mpui_rules_hq_respawn_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth_@mpui_rules_spectating' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth_@mpui_rules_wave_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth_@mpui_rules_friendly_fire' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth_@mpui_rules_number_of_lives' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth_@mpui_rules_respawn_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth_@mpui_rules_max_health' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth_@mpui_rules_health_regen' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_koth_@mpui_rules_diehard' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_time_limit' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_round_switch' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_bomb_timer' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_plant_time' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_defuse_time' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_add_time' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_spectating' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_wave_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_friendly_fire' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_number_of_lives' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_respawn_delay' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_max_health' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_health_regen' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'settings_quick_dd_@mpui_rules_diehard' of type menu, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'ui_mp/patch_mp_menus.txt' of type menufile, between fastfiles patch_mp and localized_ui_mp Ignoring asset 'maps/mp/_animatedmodels.gsc' of type rawfile, between fastfiles patch_mp and common_mp Ignoring asset 'maps/mp/_utility.gsc' of type rawfile, between fastfiles patch_mp and common_mp Ignoring asset 'maps/mp/perks/_perkfunctions.gsc' of type rawfile, between fastfiles patch_mp and common_mp Ignoring asset 'maps/mp/killstreaks/_killstreaks.gsc' of type rawfile, between fastfiles patch_mp and common_mp Ignoring asset 'maps/mp/killstreaks/_airstrike.gsc' of type rawfile, between fastfiles patch_mp and common_mp Ignoring asset 'maps/mp/killstreaks/_helicopter.gsc' of type rawfile, between fastfiles patch_mp and common_mp Ignoring asset 'maps/mp/killstreaks/_airdrop.gsc' of type rawfile, between fastfiles patch_mp and common_mp Ignoring asset 'maps/mp/gametypes/_class.gsc' of type rawfile, between fastfiles patch_mp and common_mp Ignoring asset 'maps/mp/gametypes/_missions.gsc' of type rawfile, between fastfiles patch_mp and common_mp Ignoring asset 'maps/mp/gametypes/_music_and_dialog.gsc' of type rawfile, between fastfiles patch_mp and common_mp Ignoring asset 'maps/mp/gametypes/_rank.gsc' of type rawfile, between fastfiles patch_mp and common_mp Ignoring asset 'maps/mp/gametypes/koth.gsc' of type rawfile, between fastfiles patch_mp and common_mp Ignoring asset 'maps/mp/gametypes/_damage.gsc' of type rawfile, between fastfiles patch_mp and common_mp Ignoring asset 'maps/mp/gametypes/dd.gsc' of type rawfile, between fastfiles patch_mp and common_mp Creating Direct3D queries... Setting initial state... Video memory for device: 1017 MB. Rounded video memory size: 1024 MB. Available DirectX texture memory: 1441 MB. DirectX reports 1024 MB of video memory and 1441 MB of available texture memory. Using video memory size to cap used texture memory at 1008 MB. Using reported available texture memory: 1008 MB. Picmip is set manually. Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps ------- sound system initialization ------- ------- sound system successfully initialized ------- GamerProfile - Updating for controller #0 without saving. Reading profile for controller 0 GamerProfile - Updating vars for controller #0. GamerProfile - Updating vars for controller #0. GamerProfile - Updating for controller #0 without saving. --- Common Initialization Complete --- Working directory: d:\programy\steam\steamapps\common\call of duty modern warfare 2 Using profile source cloud (l:0 c:0) NAT-PMP: Sending 2 byte packet to 1.1.168.192:5351 NAT-PMP: Sent 2 bytes NAT-PMP: Sending 2 byte packet to 1.1.168.192:5351 NAT-PMP: Sent 2 bytes NAT-PMP: Sending 2 byte packet to 1.1.168.192:5351 NAT-PMP: Sent 2 bytes NAT-PMP: recvfrom returned -1 (10054) NAT-PMP: received WSAECONNRESET NAT-PMP: recvfrom returned -1 (10054) NAT-PMP: received WSAECONNRESET NAT-PMP: recvfrom returned -1 (10054) NAT-PMP: received WSAECONNRESET NAT-PMP: Sending 2 byte packet to 1.1.168.192:5351 NAT-PMP: Sent 2 bytes NAT-PMP: recvfrom returned -1 (10054) NAT-PMP: received WSAECONNRESET Ignoring asset 'airdrop_marker_mp' of type weapon, between fastfiles patch_mp and common_mp Ignoring asset 'airdrop_sentry_marker_mp' of type weapon, between fastfiles patch_mp and common_mp Ignoring asset 'airdrop_mega_marker_mp' of type weapon, between fastfiles patch_mp and common_mp NAT-PMP: error -7 reading response Found no UPNP devices to query Calling Party_StopParty() for partyId 0 Clearing migration data Clearing migration data Calling Party_StopParty() for partyId 1 Clearing migration data Clearing migration data Successfully read stats data from IWNet Ignoring asset 'model1887_mp' of type weapon, between fastfiles patch_mp and common_mp Ignoring asset 'model1887_akimbo_mp' of type weapon, between fastfiles patch_mp and common_mp Ignoring asset 'model1887_fmj_mp' of type weapon, between fastfiles patch_mp and common_mp Ignoring asset 'model1887_akimbo_fmj_mp' of type weapon, between fastfiles patch_mp and common_mp Ignoring asset 'muteplayer' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'ui_mp/scriptmenus/muteplayer.menu' of type menufile, between fastfiles patch_mp and common_mp Ignoring asset 'options_graphics' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'options_graphics_texture' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'options_graphics_defaults' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'options_voice' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'options_multi' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'pc_options_video' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'pc_options_advanced_video' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'apply_picmip_popmenu' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'pc_options_audio' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'pc_options_controls' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'pc_options_voice' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'team_marinesopfor' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'ui_mp/scriptmenus/team_marinesopfor.menu' of type menufile, between fastfiles patch_mp and common_mp Ignoring asset 'class' of type menu, between fastfiles patch_mp and common_mp Ignoring asset 'ui_mp/scriptmenus/class.menu' of type menufile, between fastfiles patch_mp and common_mp Ignoring asset 'vision/mp_backlot.vision' of type rawfile, between fastfiles patch_mp and common_mp Ignoring asset 'vision/mp_crash.vision' of type rawfile, between fastfiles patch_mp and common_mp Ignoring asset 'vision/mp_overgrown.vision' of type rawfile, between fastfiles patch_mp and common_mp Ignoring asset 'vision/mp_pipeline.vision' of type rawfile, between fastfiles patch_mp and common_mp Ignoring asset 'vision/mp_strike.vision' of type rawfile, between fastfiles patch_mp and common_mp Ignoring asset 'vision/mp_vacant.vision' of type rawfile, between fastfiles patch_mp and common_mp Ignoring asset 'animtrees/destructibles.atr' of type rawfile, between fastfiles patch_mp and common_mp Steam auth server ID is 0x14009b5e3890c05 ******************Set External IP****************** Our external IP is 83.5.216.113:28960 Our internal IP is 192.168.1.10:28960 Setting our NAT to Open Sent to LSP: HELLO: LSPXUID 110000103efe249 - GT "X$3R0" - MID 0 - HD "yes" - WS "no" - BTN "buttons_default" - STK "thumbstick_default" Steam denied login, reason 5 Wykryto kod. REINSTALL nie pomógł SPRAWDZENIE SPÓJNOŚCI PLIKÓW GRY nie pomogło FORMAT nie pomógł Słyszałem o jakichś banach ale nigdy nie cheatowałem ani nie stawiałem pirackich serwerów.Nawet na nich nigdy choćby przypadkiem nie grałem. Błagam o pomoc ponieważ nie chwaląc się byłem dość dobrym graczem w MW2. Byliśmy już z paroma znajomymi w ESL mieliśmy grać coś niedługo. Dlatego proszę was o szybką pomoc i dziękuje za wszystkie rady. Link do komentarza Udostępnij na innych stronach More sharing options...
Wrex327 Napisano Październik 28, 2010 Zgłoś Share Napisano Październik 28, 2010 Możliwe że dobrze grasz i dali Ci bana. Jaki masz status VAC? Link do komentarza Udostępnij na innych stronach More sharing options...
sUk Napisano Październik 28, 2010 Zgłoś Share Napisano Październik 28, 2010 VAC nie opiera się na podglądzie statystyk gracza, a właśnie na wykrywaniu programów itp. rzeczy "ułatwiających" granie. Jeśli dawałby bany za "dobra granie" obawiam się, że parę razy sam zostałbym zbanowany (za sporadyczne przebłyski skilla). Sprawdź status VAC, i jeśli okaże się, że zostałeś zbanowany napisz do nich maila za co. Kiedyś Steam miał problem ze źle działającym VACem, i posypało się 20.000 nieuzasadnionych banów, potem jednak Valve przyznało się do błędu, i te bany zdjęto. Link do komentarza Udostępnij na innych stronach More sharing options...
Xsero99 Napisano Październik 28, 2010 Autor Zgłoś Share Napisano Październik 28, 2010 Jak sprawdzić status VAC? Btw. często mam przebłyski skilla ale nie używam nic 1 raz miałem winampa włączonego w tle tylko ;p Link do komentarza Udostępnij na innych stronach More sharing options...
sUk Napisano Październik 28, 2010 Zgłoś Share Napisano Październik 28, 2010 Jeśli dobrze kojarzę status możesz sprawdzić w opcjach Steama. Link do komentarza Udostępnij na innych stronach More sharing options...
Wrex327 Napisano Październik 28, 2010 Zgłoś Share Napisano Październik 28, 2010 Tak. Włączasz opcje pod emailem masz status VAC. Podaj co tam pisze. Link do komentarza Udostępnij na innych stronach More sharing options...
Xsero99 Napisano Październik 29, 2010 Autor Zgłoś Share Napisano Październik 29, 2010 O ho zablokowany na niektórych bezpiecznych serwerach ze względu na podejrzenie oszustwa. :< i co mam teraz zrobić ja przecież nigdy nie cheatowałem mam na to nawet dowody. http://www.youtube.com/user/masteroxsero?feature=mhum Link do komentarza Udostępnij na innych stronach More sharing options...
Ortheon Napisano Październik 29, 2010 Zgłoś Share Napisano Październik 29, 2010 O widze ze pan sciaga ;] Nie no żartuje, torrenty to nie tylko nielegalne rzeczy ;] Czytałem o przypadku że ktoś ściągał gameplaye i wśród nich ukryty był jakiś programik do czitów, steam przeskanował i dał bana na VAC.... Napisz do nich. Link do komentarza Udostępnij na innych stronach More sharing options...
Xsero99 Napisano Październik 29, 2010 Autor Zgłoś Share Napisano Październik 29, 2010 Znam takie przypadki jeden filmik na yt mój był blokowany przez piosenkę niby piracką w rzeczywistości z kupionego albumu ale ok. Nie posiadam żadnego cheata do mw2.... chociaż muszę się przyznać że w cs 1,6 non steam gdy nie wiedziałem że jest piracki używałem hacków. Czy to może mieć wpływ? Jak poprosić ich o odbanowanie? Nie znam się jeszcze. Link do komentarza Udostępnij na innych stronach More sharing options...
Ortheon Napisano Październik 29, 2010 Zgłoś Share Napisano Październik 29, 2010 Jeśli miałeś jakieś pozostałości tego hacka to prawdopodobnie przez to dostałeś bana. A prosić o odbanowanie nie ma co - każą ci zrobić kolejne konto i tam wpisać klucz ;[ Ale zawsze możesz napisać zapytanie czemu dostałeś blokade vac. Link do komentarza Udostępnij na innych stronach More sharing options...
Xsero99 Napisano Październik 30, 2010 Autor Zgłoś Share Napisano Październik 30, 2010 Napisałem im na steam support narazie niema odpowiedzi na nic nie licze.. najwyżej kupie następną gre i zarejestruje ją na następnym koncie @Edit Nie od-banowali temat do zamknięcia. Link do komentarza Udostępnij na innych stronach More sharing options...
Polecane posty
Zarchiwizowany
Ten temat jest archiwizowany i nie można dodawać nowych odpowiedzi.