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Corinarh

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Wpisy blogu napisane przez Corinarh

  1. Corinarh
    To moj pierwszy post na blogu i zapewnie nigdy bym go nie napisal, gdyby pewna firma (dokladnie "riot team") nie dopuscila sie do (bynamniej mojego) rejdza ostaniej nocy.
    Nie wiem co doszlo do glow projektantom league of legends, ale wyglada na to, ze oduzyli sie czyms mocnym, na tyle mocnym, zeby TOTALNIE SCHRANIC TA J****A GRE!
    Ostanie proby "riot nerf teamu" w oslabianiu postaci nie wystarczyly musza dobic owieczki.
    Niewinnymi zwierzakami, na ktorych riot testuje nowe popierdzielone rozwiazania jest twitch (umarl), pantheon (za silny znowu i kolejne nerfy, zeby znowu go wybuffowac i znowu znerfic), olaf (umarl), i inne... A jesli komus malo postaci to "druzyna zamieszkowa" zafundowala nam nerfy itemow, a dlaczego? a bo dlatego! I jeszcze usnunal sie "Innervating Locket" + zabicie flasha od taka mala wpadka przy kodowaniu gry :icon_biggrin:
    Oto pelne patch notesy po ktorych po prostu rece mi opadly i podziekowalem za wspolnie spedzony czas przy grze Panow z Anglii i odinstalowalem ta nieszczesna gre.
    Warto dodac, ze nie gralem miesiac.


    Cho'Gath

    * Rupture delay reduced to 0.75 seconds from 0.8
    * Carnivore health restored reduced to 34-68 from 40-82
    * Carnivore mana restored reduced to 7-15.5 from 8-16.5


    Ezreal

    * Base damage increased to 47.6 from 45
    * Damage per level increased to 3 from 2.6
    * Base attack speed increased to 0.665 from 0.658


    Fiddlesticks

    * Terrify cooldown changed to 14/13/12/11/10 from 12
    * Terrify mana cost reduced to 65/80/95/110/125 from 65/85/105/125/145
    * Drain mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140
    * Crowstorm mana cost reduced to 150/200/250 from 200/300/400


    Garen

    * Decisive Strike attack damage ratio increased to 120% from 100%
    * Decisive Strike base damage reduced to 30/45/60/75/90 from 40/60/80/100/120
    * Judgment
    o Base damage per second changed to 60/90/120/150/180 from 30/70/110/150/190
    o Scaling increased to 100% per second from 70%
    o Now scales off of only bonus attack damage rather than all attack damage


    Gragas

    * Drunken Rage damage reduction reduced to 10/12/14/16/18% from 10/14/18/22/26%
    * Drunken Rage mana restoration changed to 40/55/70/85/100 from 50/60/70/80/90
    * Explosive Cask cooldown increased to 90/75/60 seconds from 60


    Katarina

    * Bouncing Blades
    o Now scales off of 80% bonus attack damage (instead of 100% of all attack damage)
    o Base damage increased to 60/95/130/165/200
    o Now has a 0.35 ability power ratio
    * Death Lotus
    o Base damage decreased to 40/50/60 from 50/65/80
    o Now scales off of both attack damage and ability power rather than one or the other
    o Now hits the closest 3 targets rather than 3 random targets
    o Cooldown reduced to 60/55/50 seconds from 60


    LeBlanc

    * Ethereal Chains root duration increased to 1/1.3/1.6/1.9/2.2 seconds from 1/1.25/1.5/1.75/2
    * Mimic cooldown reduced to 40/32/24 seconds from 40/35/30


    Malphite

    * Seismic Shard slow and haste changed to 14/17/20/23/26% from 10/15/20/25/30%
    * Seismic Shard cast range reduced to 625 from 700
    * Ground Slam mana cost increased to 60/65/70/75/80 from 60


    Malzahar

    * Null Zone percent of health damage increased to 5/6/7/8/9% from 4/5/6/7/8%
    * Null Zone no longer has a minimum damage dealt
    * Voidlings now spawn after 4 casts instead of after 5


    Mordekaiser

    * Mace of Spades now resets the attack timer when used
    * Iron Man shield generation reduced to 20/25/30% from 30%
    * Iron Man shield decay increased to 5% from 3%


    Nidalee

    * Fixed a bug where she would have lower base damage in cougar form than human form


    Olaf

    * Undertow now deal physical damage instead of magic damage
    * Vicious Strikes health scaling changed to 0.5% at all ranks from 0.3/0.6/0.9/1.2/1.5%
    * Vicious Strikes base damage changed to 10/17/24/31/38 from 12/18/24/30/36
    * Ragnarok damage reduction reduced to 20/30/40 from 25/45/65


    Pantheon

    * Spear Toss base damage reduced at earlier ranks to 16/28/40/52/64 from 20/31/42/53/64
    * Heartseeker Spear scaling damage reduced at earlier ranks to 20/25/30/35/40% from 24/28/32/36/40%


    Poppy

    * Fixed a bug with Diplomatic Immunity where the particles didn't display for their full duration at ranks 2 and 3
    * Fixed a bug with Diplomatic Immunity where the tooltip didn't reflect the increase in duration when ranking up
    * Fixed a bug with Diplomatic Immunity where the leveling tooltip didn't reflect the increase in duration with higher ranks


    Swain

    * Carrion Renewal now restores mana instantly


    Twitch

    * Spray and Pray
    o Now fires a maximum of 5/6/7 shots
    o Duration increased to 12 seconds from 6
    o Now increases Twitch's attack damage by 15/25/35 instead of providing 30/45/60% Attack Speed


    Udyr

    * Tiger Stance
    o Initial damage is now 150% attack damage plus 40/80/120/160/200 from 180/210/240/270/300% attack damage
    o Persistent effect no longer splits Udyr's attacks
    o Udyr now gains half attack speed for 5 seconds after activating Tiger and half while in Tiger stance
    * Phoenix Stance base damage of activation effect reduced to 10/18/26/34/42 from 15/25/35/45/55
    * Phoenix Stance base damage of on hit effect increased to 50/90/130/170/210 from 40/80/120/160/200


    Urgot

    * Fixed a bug that was causing Urgot's auto-attack to have a slight delay when clicking a unit for the first time
    * Range increased to 425 from 400
    * Attack damage reduced to 51.6 from 54.1
    * Attack damage per level increased to 3.6 from 3.1
    * Acid Hunter
    o Base damage reduced to 15/45/75/105/135 from 30/60/90/120/150
    o Attack damage ratio increased to 0.85 from 0.7
    * Terror Capacitor base shield changed to 80/140/200/260/320 from 80/120/160/200/240
    * Noxian Corrosive Charge
    o Now deals physical damage instead of magic damage
    o Damage changed to 75/130/185/240/295 (+0.6 bonus attack damage) from 100/155/210/265/320
    o Now reduces 12/14/16/18/20% of the target's armor instead of 10/15/20/25/30 flat armor
    * Updated recommended items


    Items

    * Banshee's Veil
    o Health reduced to 375 from 450
    o Mana reduced to 375 from 400
    o Magic resist reduced to 50 from 57
    * Elixir of Agility
    o Now grants 12-22% Attack Speed and 8% Critical Chance, reduced from 15-25% Attack Speed and 15% Critical Chance
    o Cost reduced to 250 from 300
    * Elixir of Brilliance
    o Now grants 20-40 Ability Power and 10% Cooldown Reduction, reduced from 31-65 Ability Power and 10% Cooldown Reduction
    o Cost reduced to 250 from 300
    * Elixir of Fortitude
    o Now grants 140-235 Health and +10 Attack Damage, reduced from 230-400 Health and +11-28 Attack Damage
    o Cost reduced to 250 from 300
    * Infinity Edge attack damage reduced to 75 from 80
    * Innervating Locket has been removed
    * Last Whisper
    o Combine path changed: now requires Pickaxe and Long Sword, instead of Recurve Bow and Long Sword
    o Upgrade cost increased to 700 from 500
    o Now provides +40 Attack Damage and 40% Armor Penetration
    * Phantom Dancer
    o Upgrade cost reduced to 400 from 900
    o No longer provides Dodge Chance
    * Randuin's Omen
    o Armor reduced to 80 from 90
    o Cooldown reduction reduced to 8% from 15%
    * Shurelya's Reverie
    o Move speed duration increased to 3 seconds from 2
    o Health regeneration increased to 30 from 25
    o Mana regeneration increased to 15 from 12
    * Sight Ward
    o Health reduced to 1 and armor reduced to 0
    o Reduced collision and spellhit sizes
    o Duration reduced to 3 minutes from 4.5
    * Vision Ward
    o Health reduced to 1 and armor reduced to 0
    o Reduced collision and spellhit sizes
    o Duration reduced to 3 minutes from 3.5
    * Wriggle's Lantern Ward
    o Health reduced to 1 and armor reduced to 0
    o Reduced collision and spellhit sizes
    * Spirit Visage
    o Now builds out of Kindlegem instead of Ruby Crystal
    o Upgrade cost reduced to 300 from 375 (total cost increased to 1550 from 1250)
    o Health increased to 250 from 200
    * Sunfire Cape
    o Upgrade cost increased to 800 from 700
    o Passive is now unique
    * Warden's Mail
    o Armor reduced to 50 from 60
    o Health regeneration reduced to 20 from 25


    Summoner Spells

    * Flash no longer pops projectiles
    * Flash cooldown increased to 255 seconds, from 240


    Runes

    * Flat energy, energy per level, and energy regen per level runes increased 10%
    * Flat energy regen runes increased 5%


    General

    * Minion count on the scoreboard will now only update for Champions that you have vision of
    * Solo lanes will see a slight reduction in their experience gain. Junglers and Dual lanes will be unaffected.
    * Dragon no longer provides any global experience, but provides more global gold
    * All turrets now provide less global experience, but more global gold
    * Baron Nashor can now be debuffed with non-disables (for example, poisons)
    * "Healing" due to a level up will now be adjusted by a portion of your missing health. In general, less health will mean less recovery. Healing from Catalyst the Protector remains unaffected.
    * Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating.


    Audio

    * Vladimir - changed volume balance of spells.

    Od dzisiaj jestem wolnym graczem, chyba znajde inne hobby niz gry online... BYE League of Nerfneverends
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